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I'm Bryan

Software Engineer
Indie Game Developer

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2024
  • UNITY - OBJECT POOLING REFERENCE
    Nov 17
  • KRITA - TIPS & HOT KEYS
    Nov 10
  • UNITY VFX REFERENCES
    Oct 30
  • DEVELOPMENT VM SETUP
    Sep 24
  • EXPLORING FILE DOWNLOAD REVERSE PROXY WITH NGINX + LUA + REDIS
    Sep 9
  • BLENDER - TIPS & HOT KEYS
    May 11
  • BUILDING A S3 FILE DOWNLOAD SERVICE USING SPRING BOOT AND MINIO CLIENT
    Apr 29
  • QUICK REFERENCE TO SETUP UNIVERSAL RENDER PIPELINE FOR UNITY PROJECTS
    Mar 4
2023
  • REACT - HOW TO IMPLEMENT CUSTOM MULTISELECT CELL EDITOR IN AGGRID
    Nov 6
  • REACT - AVOID UNNECESSARY RE-RENDERING OF ARRAY COMPONENTS WHEN USING ZUSTAND
    Oct 12
  • HOW TO BUILD WEBGL UNITY GAMES AND PUBLISH TO ITCH.IO
    Sep 4
  • HOW TO QUERY THE ACTIVE DIRECTORY USING SPRING BOOT LDAPTEMPLATE
    Jan 18
2022
  • BUILDING A WEBSOCKET SERVER IN A MICROSERVICE ARCHITECTURE
    May 4
  • © bkjam 2025