Unity VFX References
Quick Reference Guides for creating VFX in Unity.
VFX Tips
- Rule of VFX = Anticipation, Climax, Aftermath (Dissipation)
- When animating with shader graph, you will typically use the Time Node
- To create the effect where particles slow down towards the end of their duration. Use Limit Velocity over lifetime with speed = 3 and dampen = 0.15
- To create a blinking effect, use Color over lifetime, add 3 keys around 30% mark, and 3 keys around 70% mark and make the middle of each 3 keys with 0 alpha
- To create a single burst effect, disable Shape, set Emission rate over time = 0 and burst count = 1
Particle Systems
Here are some tips on how to use Unity’s Particle System.
Collision
- set Type = World, and particles will collide with anything with collider
Emission
- constant Emssion of particles - use Rate over time
- short burst of particles - use Bursts
Velocity over Lifetime
- control speed of particles
Renderer (Controls the Particle)
Renderer Mode
- use stretched billboard for a long shape effect. The speed scale controls the length of the shape.
Custom Materials
- set the material’s shader to Universal Render Pipeline/Particles/Unlit
- set the surface options –> surface type to Transparent
- use emission to control colour intensity