Blender Tips & Hot Keys
Things to take note of when using Blender
Tips
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Always enable backface culling.
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Enable Absolute Grid Snapping
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Character must be facing Postivie Y Axis so that they face the correct direction in game engine.
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Add Ons to enable (Edit -> Preferences -> Add Ons)
- Mesh: Auto Mirror
- Mesh: LoopTool
Shortcuts
Navigating 3D Scene
Navigate the scene using the mouse
- Middle Mouse = pivot
- Shift + Middle Mouse = pan
- Ctrl + Middle Mouse or Scroll = zoom
Use Numpad or Ctrl+Numpad to change scene angle
Manipulating 3D Object
Basic Keys include G - Grab / Move, S - Scale, R - Rotate
Additionally, after pressing the above keys, you can use do the following:
- press x, y, z to move on particular axis
- press shift + x/y/z to exclude the particular axis
To move precise units, press G followed by axis x/y/z and key in the number (eg. 1) then press Enter
Object/Edit Mode
Use Tab –> toggle between edit/object mode
In Edit Mode
- 1, 2, 3 –> change select mode between vertex, edge and face
Editing Geometry
In Edit Mode
- 1, 2, 3 –> change select mode between vertex, edge and face
- Shift + A –> Add Geometry Menu
- e –> extrude
- ctrl + r –> add loop cut
- left click to confirm
- right click to be added in the center
- scroll to add more loop cut before confirming
- a –> select all the vertices
- Alt + A / aa –> Deselect
- Alt + Select –> select a loop
- ctrl + numpad+ or ctrl + numpad- to increase selection
In Object Mode
- x –> delete object
- Shift + d to duplicate object
Tips
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Connecting 2 Edges
- In Edit Mode, Use Edge Select 2
- Alt + Click to select first edge
- Alt + Shift + Click to select second edge
- Right Click -> Bridge Edge Loops to create faces to connect the edges
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Wireframe mode
- In Edit Mode, Use Vertex Select 1
- Press z and select wireframe
- Now, click and drag to select multiple vertices
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Navigate Scene Focus
- Click on a Vertex in Edit Mode
- Click on del in numpad to set the focus on that
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Linking Materials
- In Object Mode
- Create Material on an object
- Shift Select all objects followed by the object with the material (last)
- Ctrl + L (links menu) -> Materials
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Setting Camera
- In Object Mode
- Click on Ctrl + Alt + 0 to shift the camera to where you are looking at
- Click on the camera grid, G + Middle Mouse Click to zoom in and out the camera
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Sculpting Objects
- In Sculting Mode, go to properties bar, under Active Tools & Workspace Settings -> DynoTopo
- Set Detailing to Constant Detail and Resolution to 0.75 for low poly
- Click on f to change brush size
- Click on Shift + f to change intensity of brush
- Click on Ctrl + left click to invert (create dent)
- Click on Shift + left click to flatten
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Vertex Paint Mode (Painting Parts of Object)
- In Edit Mode, use Face Select + c to select an area
- In Vertex Paint Mode, use Face Paint to show the area
- Note that this will only create color attribute, to view the color in object mode
- set viewport shading to Material Preview (top right)
- create a new material
- open a new tab, shader editor, add a Color Attribute and connect the base color
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Create Faces on Vertices/Edges
- In Edit Mode, use Vertex/Edge Select and shift select your vertices/edges
- Click on f to create a face to fill the space
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Smoothing out the model (Edge Slide)
- In Edit Mode, use Edge Select and Alt + Select to slide an edge
- Click on gg to smooth out the model
Modifiers
- Mirror Modifier
- Array Modifier - duplicates object and make sure changing one, change all when its duplicated